![]() ![]() "Mint" in Kopenick is NOT finished yet and thus unavailable Bringing the report to Herr Lander yields an access card allowing the player to explore the "Vault" area in Kopenick Bringing the report to Herr Lander changes bank currency exchange fees from 20% to 10% Banker interactions are conducted through Dialog Mode windows with bulleted responses. The empty area past the gate is unfinished.Ĭurrently, they include only "Counterfeit" (which is also a part of Soviet subplot). ![]() The terrorist/civilian (2 targets to the right) training is incomplete. ![]() The left target gets replaced every 50 hits. Door leading to the range is unlocked after the player becomes a Sentinel and talks to Sgt. Shooting Range is accessible through a door in the ATP area The green and blue cards are not obtainable in this release.ī) Shooting Range area added to the base. Once all the cards have been installed a new quest "The Sphere" begins driven by Prf. The red one is found in Zepernick (the Kommandant drops it) or in the Kopenick's "Vault" (the latter is not finished yet) Ozwell when the player gains access to the ATP area. The yellow card is given to the player by Sgt. Specific skills and attributes are only updated if the player found and activated the appropriate key cards (Red - Dexterity, Shooting, Snipe, Burst Yellow - Strength, Melee, Throwing, VPs Green - APs, Evasion, Stealth, Spot, Interrupt Blue - Intelligence, Medicine, Engineering) The strange contraption in the middle updates party members’ attributes and skills Door leading to the ATP is unlocked after the player becomes a Sentinel and talks to Sgt. It's accessible through an elevator located in the lobby. "Sea Devil" HE ammo remained untouchedĪ) ATP (Accelerated Training Protocol) area added to the base. HE rounds have been removed from the game (temporarily). Numerous spelling corrections to the original campaign item descriptions, hints, journal entries and dialogs THE PLOT OBJECTIVES ARE COMMUNICATED THROUGH HINTS IN BLUNTERMOD. NOTE: DO NOT DISABLE HINTS! MOST OF THE HELPFUL FEEDBACK AND In light of those changes, you might appreciate better weapons earlier. Remember that the enemies in the new encounters from the Soviet subplot and all the new random encounters (REs) are stronger, better scripted, equipped with grenades and overall present more of a challenge to the player (compared to the vanilla ones). They can and will be changed as I get more feedback from the testers. If you need any shotgun type behavior swap to any SMG let me know, ill tweak this and upload it but remember the skins wont change just the shot behaviour.Right, just keep in mind that most of the changes I introduced are experimental. I did manage to change a few of the SMGs to behave like a shotgun but felt too OP as the blast punched a hole even in concrete slabs. Knock your S2 selves out, there are also some changes I dont remember but do find out and let me know what you think. Not all items and weapons will be available unlocked at start but enough to let you not get into a RANDOM encounter grind. Only the rarity and charges were swapped around. None of the items or weapons have behavior changes like granada blast radius/number of shrapnels, rate of fire, quality of accuracy, range, damageMax/Min, rate of fire etc.Īll items and weapons behave VANILLA and as-is. Https_ ://_com/file/_ 29gulg047gn4co8/BetterStuff.zip/file Few starting Snipers, SMGs, LMGs, Grenadesĭidnt we want to start of with those Mosins, Svts, G41s (mean whats a faction without the best weapons as start) and we did need those cross faction weapons so voila More charges for lock picks, mine removersĬlick away your engg skills by lock picking near the PanzerK door at initial stage - knock yourselves out More default start item availability for first aid kits. ![]()
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